best utility lands edh

Best utility lands in EDH (also known as Elder Dragon Highlander) are lands that provide a wide range of benefits to the playing field. These lands are an integral part of any EDH deck and can provide a variety of advantages, such as mana production, ramping abilities, and even card draw. Best utility lands offer the highest levels of versatility and can be used in multiple ways to provide a range of benefits. They are also incredibly powerful and can easily swing the game in your favor if played correctly. With the right selection of utility lands, you can create a powerhouse EDH deck capable of taking on any challenge!1. Gaea’s Cradle – An iconic land from the original Urza’s Saga set, Gaea’s Cradle is one of the best utility lands for EDH as it can be used to produce an unlimited amount of mana and can be tapped for any color of mana.

2. Maze of Ith – Maze of Ith provides an excellent way to protect your creatures from being dealt lethal damage by tapping them and untapping them after combat. It also grants an additional form of creature protection in that it prevents creatures with power greater than four from attacking you.

3. Cascading Cataracts – Cascading Cataracts is a great utility land for EDH as it produces two mana of any color, making it a great source of mana ramp in the early game. It also has the added bonus of allowing you to tap and untap your other lands in order to generate additional mana or draw extra cards.

4. Thespian’s Stage – Thespian’s Stage has a unique ability that allows you to turn it into a copy of another land on the battlefield, which can provide a variety of powerful effects depending on what land you choose to copy. This makes Thespian’s Stage an incredibly versatile utility land for EDH decks.

5. Bojuka Bog – Bojuka Bog is an excellent addition to any graveyard-based deck in EDH as it can be used to exile all graveyards upon entering the battlefield, making it very difficult for your opponents to use graveyard-based strategies against you.

6. Mystic Sanctuary – Mystic Sanctuary is another great utility land for EDH as it allows you to return a spell or enchantment from your graveyard back onto the battlefield at instant speed, providing extra value from cards that have already been used once before.

7. Temple Garden – Temple Garden is one of the best utility lands for EDH as it produces two mana of any color and also grants creature protection by preventing creatures with power three or greater from attacking or blocking you.

8. Glacial Chasm – Glacial Chasm is one of the most powerful forms of creature protection in EDH as it prevents all combat damage that would be dealt to you, allowing your creatures and planeswalkers to remain safe even when your opponents are attacking with multiple creatures at once.

9. Strip Mine – Strip Mine is one of the most powerful forms of non-creature removal in Magic: The Gathering, as it can be used to destroy any non-basic land on the battlefield at instant speed without spending any mana, making it invaluable in certain matchups where specific lands are very important for your opponents’ strategies (such as basic lands).

10 . Cavern Of Souls – Cavern Of Souls provides an amazing way for players running tribal decks such as Elves or Goblins (or other creature types) in their EDH decks to guarantee that their creatures will enter play unopposed due its ability which allows players to name a creature type and make that type uncounterable while playing spells with that type on them!

Mana Rocks: The Most Efficient Sources of Mana in EDH

Mana rocks are one of the most efficient sources of mana in EDH, enabling players to quickly and reliably ramp up their mana production. Mana rocks usually come in the form of artifacts such as Sol Ring, Mana Crypt, and Gilded Lotus. These cards each provide a certain amount of mana to the player when they are played, allowing them to quickly get ahead on their mana production.

These cards are often used in combination with other ramp spells such as Cultivate and Rampant Growth to further increase the player’s mana production. This allows them to cast bigger spells earlier in the game which can give them an advantage over their opponents. Mana rocks also provide card advantage as they can be reused multiple times throughout the game, providing more value than most other ramp spells.

Mana rocks also have a variety of other uses. They can be used to activate abilities that require specific amounts of mana such as Doubling Cube or Chromatic Lantern. They can also be used to pay for various effects such as counterspells or card draw spells like Thirst for Knowledge. Finally, they can also be used as part of a combo engine, enabling players to win the game with combos involving cards like Power Artifact or Basalt Monolith.

Overall, mana rocks provide an efficient source of mana that can help players quickly ramp up their resources and gain an advantage over their opponents. They are versatile enough that they can be used for multiple purposes and are often key components in many decks. As such, it is important for any EDH player to have a good selection of mana rocks in their decks if they want to be competitive.

See also  ytz codes

Colorless Lands: Non-Basic Utility Lands for EDH

In the game of EDH, colorless lands are an essential component to success. Colorless lands are lands that produce colorless mana, such as Wastes or Eldrazi Temple. These lands allow you to access cards from all five colors of Magic and enable your deck to run cards like Karn Liberated or Ugin, the Spirit Dragon without having to worry about being in the right colors. Additionally, they can provide a variety of effects that can give you an edge over your opponents.

One of the most powerful and versatile types of colorless land are non-basic utility lands. These lands give you access to a variety of effects that can help you gain card advantage, draw cards, ramp up your mana production, or even just provide additional protection for your creatures and planeswalkers. Examples include Sanctum of Ugin, Vault of Whispers, and Eye of Ugin. Each one offers unique effects that can be used in different ways depending on your deck’s strategy.

Non-basic utility lands also offer a unique way to get around colors issue in EDH since they do not require specific colors in order to be used. This makes them great for decks with multiple colors or those who don’t want to be restricted by having to play certain colors in order to get access to their best cards.

Finally, non-basic utility lands are also great for decks that want additional flexibility when it comes to their mana base. Since these lands do not require specific colors in order to be used they can often fit into any deck’s mana base without taking up too much real estate or slowing down the deck too much. This makes them invaluable for decks looking to maximize their mana efficiency while still having access to powerful non-basic land effects.

In conclusion, non-basic utility lands are an invaluable tool for any EDH player looking for additional flexibility when it comes to their mana base or just wanting access to powerful colorless spells without having all five colors available at once. Whether it is ramping up your mana production, drawing extra cards, or protecting your creatures and planeswalkers these lands offer a wealth of options that can give any deck an edge over its opponents.

Dual Lands for EDH: What Are The Best Options?

Dual lands, also known as shock lands, are a type of land in Magic: The Gathering that have two basic land types. They enter the battlefield tapped and can be used to produce any one of two different colors of mana. Dual lands are an essential part of any EDH deck, as they provide the necessary mana base to support several colors. There are many dual land options available for EDH, and it can be difficult to decide which ones are the best.

The most important factor in selecting dual lands for an EDH deck is color balance. To ensure that a deck can cast its spells consistently, players should focus on ensuring that their mana base is able to produce all the colors needed for their spells. This means making sure there is a sufficient number of dual lands to support the desired color combinations. Depending on the deck’s strategy, some players may opt for more dual lands than others.

In addition to color balance, players should also consider the cost and availability of the dual lands they choose. Dual lands tend to be more expensive than other basic land types, and some may be difficult to find or hard to obtain in large numbers at once. Therefore, it is important to consider both price and availability when selecting dual lands for an EDH deck.

Finally, players should think about how their decks will interact with dual lands when choosing which ones they want to include in their decks. For example, some decks may benefit from including fetchlands or other cards that search out specific dual lands from a library or graveyard in order to provide additional flexibility with their mana base. Other decks may prefer not having such effects in order to avoid having too many tapped sources of mana early on in the game.

Overall, there are many factors that should be considered when selecting dual lands for an EDH deck – color balance being the most important – but cost and availability as well as potential interactions should also be taken into account when making a decision about which ones are best suited for your particular strategy. With so many options available today, it’s easier than ever before to find just the right combination of dual lands for your perfect EDH deck!

The Best Fetchlands for EDH

Fetchlands are an essential component of any Commander deck. They allow you to search your library for the specific land you need, and they also provide some much-needed mana fixing. When it comes to choosing the best fetchlands for EDH, there are several factors to consider.

First, fetchlands are very powerful because they allow you to search for whatever land type you need. This means that if you need a Plains for your white deck, or a Swamp for your black deck, or even a Forest for your green deck, you can easily grab it with a fetchland. This makes them invaluable in Commander games where decks can be very varied and unpredictable.

See also  super power evolution simulator codes

Second, fetchlands also provide great mana fixing. This is especially important in three-color decks as they often require multiple colors of mana to cast spells and activate abilities. Fetchlands make it easy to find the colors of mana that you need in order to play your spells or activate your abilities.

Finally, fetchlands are great value cards because they can be played multiple times throughout the game. This means that if you draw one early on in the game, you can use it multiple times in order to get the lands that you need for your strategy.

In conclusion, fetchlands are an essential component of any Commander deck and should not be overlooked when constructing a deck. They provide great mana fixing and value by allowing players to search their library for the specific land types they need in order to execute their strategies and win games!

Shockslands: A Quick Guide for EDH Players

Shockslands are a special type of land in Magic: The Gathering that produce both mana and a life loss when tapped. They were first introduced in the Ravnica block and have become popular amongst EDH players due to their ability to provide both mana and card advantage. Shockslands provide a great way to accelerate your mana production while also providing you with a way to manage your life total. In this quick guide, we’ll discuss the benefits of shockslands, how they can be used in EDH decks, and which ones to look for.

The biggest benefit of shockslands is their ability to produce two types of resources: mana and life loss. This gives you a great way to accelerate your mana production while also providing you with an efficient means of managing your life total. For example, if you’re playing an aggressive deck with lots of creatures, shockslands can give you the extra mana you need to cast them quickly while also helping you stay ahead on life points by giving you an easy way to trade off some of your own for those of your opponent’s.

In addition to accelerating your mana production and helping manage your life total, shockslands can also be used as “punishment” cards in certain matchups or board states. For example, if your opponent has a board full of creatures but no way to deal with them, using shockslands can be an effective way of punishing them for not having answers by dealing damage every time they tap the land for mana.

When building an EDH deck, it’s important to consider the use of shockslands carefully. While they provide great utility and flexibility, they can also be somewhat inconsistent as they require specific conditions in order for them to be used effectively. For this reason, it’s important not to rely too heavily on them but rather use them sparingly when needed or when their effects can greatly benefit your strategy.

When it comes time to select which shockslands are best for an EDH deck, there are many factors that should be taken into consideration such as color identity and playstyle. Generally speaking however, some popular choices include Steam Vents from Ravnica: City of Guilds; Stomping Ground from Guilds of Ravnica; Spirebluff Canal from Kaladesh; Sacred Foundry from Return To Ravnica; Blood Crypt from Return To Ravnica; Temple Garden from Return To Ravnica; Breeding Pool from Gatecrash; Wooded Foothills from Khans Of Tarkir; Flooded Strand from Onslaught; Valakut The Molten Pinnacle from Zendikar Rising; Copperline Gorge from Scars Of Mirrodin; etc., each offering different benefits depending on the situation or matchup at hand.

Overall, shockslands provide EDH players with a unique resource that allows them both accelerate their mana production and manage their life totals efficiently in various matchups or board states making them an invaluable tool for any deck builder looking for an edge in competitive games. By understanding how these lands work and which ones are best suited for certain strategies or colors identities, players will have greater success at achieving victory in any given game!

Cycling Lands: When to Use & When to Avoid in EDH

Cycling lands are an incredibly powerful tool in EDH. They allow you to draw cards, find mana, or even gain life when needed. But they can also be a huge liability if used incorrectly. Knowing when to use cycling lands and when to avoid them is key to playing a successful game of EDH.

When it comes to using cycling lands, the key is understanding how your deck works and what kind of resources you need at any given time. If you know that you need mana, then cycling for mana is a great option. If you need answers or card advantage then cycling for card draw is a great way to get it. It’s important to remember that cycling lands are best utilized when your hand has limited resources and options already available. This allows you to cycle away something that won’t help you in the current situation in exchange for something more useful.

See also  blasphemous endings

It’s also important to consider the cost of cycling lands when deciding whether or not they are worth using in your deck. While most cycling lands only cost one mana, some may be more expensive depending on the type of land they are and their ability. For example, if a land has an enter-the-battlefield effect then it may be more expensive than other types of cycling lands due to its increased utility. It’s important to consider these costs when deciding whether or not a land is worth including in your deck list as they can quickly add up over time and limit your overall potential power level.

On the other hand, there are certain situations where it may be better to avoid using cycling lands altogether. One such situation is when your opponent can take advantage of them by either killing them before they can be used or by countering the spell that would put them onto the battlefield. Additionally, it may be better to avoid using them if you already have plenty of mana sources available as cycling away resources for extra mana may not be worth the cost at this point in the game.

Overall, knowing when and how best to use or avoid cycling lands can help make or break an EDH game so it’s important that players understand their strengths and weaknesses before making any decisions regarding their inclusion in their decks. With proper knowledge and planning players can use these powerful tools strategically instead of blindly hoping for luck on any given turn!

Scry Lands: Pros & Cons in EDH Decks

Scry Lands, also known as the check lands, are a type of land from the Magic: The Gathering set Theros Beyond Death. They have been around since 2014, and they are popular among EDH players for their ability to scry. Scrying is a powerful ability that allows players to look at the top four cards of their library and then decide which ones they want to keep and which ones they want to put back on top. Scry Lands provide an efficient way to dig through your library and find the cards you need. However, there are some drawbacks to using them in your EDH decks that should be considered before adding them.

One of the biggest pros of using Scry Lands in EDH decks is that they help you smooth out your draws. Since you can look at the top four cards of your library and decide which ones you want to keep, it allows you to search through your library faster than if you had just drawn blindly from it. This can be especially useful when trying to find combo pieces or other specific cards that you need for your strategy. Additionally, since these lands come into play untapped, they don’t slow down your mana development.

However, there are some potential downsides to using Scry Lands in EDH decks as well. One is that they can reduce the amount of card draw available in your deck. Since each Scry Land replaces a card draw spell or effect, it reduces the amount of card advantage available from those spells or effects. Additionally, since these lands come into play tapped, it can slow down your mana development if not managed properly by playing other tapped lands such as fetchlands or shocklands alongside them. Finally, if you end up milling yourself with one of these lands (by putting too many cards on top), it can potentially mess up your gameplan by putting too many cards into your graveyard too quickly.

Overall, while Scry Lands have some great benefits for EDH decks due to their ability to scry and provide untapped mana sources, there are also some potential drawbacks that should be taken into consideration before adding them into a deck. As with any card choice, it’s important to consider how it will affect the overall strategy and gameplan for a deck before making any decisions about whether or not it should be included in a particular build.


Best utility lands are an important part of any EDH deck. Not only do they provide additional mana, but they also offer a range of other benefits that can help you gain an edge over your opponents. From searching for lands to providing ramp, these lands can be invaluable in helping you achieve your deck’s goals.

When building an EDH deck, it is important to consider which utility lands are best suited to your strategy and make sure that you include them in your deck. While some players may prefer to focus on more powerful cards, utility lands can often be the difference between winning and losing games.

Utility lands can provide a range of different effects, so it is important to consider the best ones for your deck before making any decisions. By taking the time to evaluate which utility lands will benefit your strategy most, you can ensure that you have the best possible chance of success in EDH.

Finally, remember that no matter what type of utility lands you choose for your EDH deck, having a good mix of them will always give you the best chance of success.

Pin It on Pinterest